After that you can kiss any future ksp goodbye in addition to having absolutely 0 impact on the industry. Read up on Superpower 3 to get an idea on how that happens. If anything players being critical would be the perfect excuse to pull the plug and save money on ongoing support. We're just not worth enough, nor do we carry enough influence to effect a larger company. You can sit here and be critical all you want, hell the entire ksp community could be critical and it wouldn't make an impact to help the game. The bean counters will release the product regardless of what the devs say but they'll throw the devs on the front line to absorb any negativity. I really don't think that should be something we defend. Well, why didn't they do that first before releasing in early access? It seems bizarre to me that if you know these things need to be done, then why didn't you just wait? The same is true with some of the more serious issues, which according to this video they knew about.Īt the very least, would it not have been better in terms of the early access launches player reception?Īnd I get it was likely not up to them, and was more likely decided by their company overlords, but should we not still be critical of that? If we just constantly let it slide and just put up with it, then it's just going to continue to happen. Originally posted by MarchinBunny:He mentioned they have various optimizations coming.
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